COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Multimedia Design and Animation
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MMD 306
Fall/Spring
2
2
3
4
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives This course is designed to introduce students to the concept and philosophies necessary to work as a creative member of a concept development team at work on a feature film, TV show, animation or games. The latest techniques, materials and professional tips will be discussed or demonstrated to the students. 3d concept design course will provide students with an emphasis on introduction to professional idea generation and visual development. Students may design 3d character models, creatures, imaginary worlds which will be textured and rendered using various software.
Learning Outcomes The students who succeeded in this course;
  • 1) Will be able to crate 2d character designs and turntables for 3d modeling purposes
  • 2) Will be able to create concept designs that fulfill animation production needs
  • 3) will be able to translate 2d designs to 3d environment
  • 4) will be able to sculpt,texture,pose and render 3d models
  • 5) will be able to analyze various 3d techniques for entertainment fields
  • 6) will be able to understand mechanic of motion in the muscoskeletal system of human and animal for 3d production
  • 7) will be able to have the ability of conceptualizing a design idea
Course Description This course grounds students in the artistic and technical fundamentals of concept design, 3d modeling, texturing, lighting and rendering, providing solid foundation for further study in the field. Basic and advanced tools that enhance the modeling experience in Zbrush and Maya will be reviewed.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction: What is 3d Concept Design? Concept design from the ground up by Kevin Crossley
2 Explaining the development process of concept design The Skillful Huntsman: Visual Development of a Grimm Tale at Art Center College of Design
3 Elements of 2d design (positive and negative space,perspective,gravity,volume in space, color theory) Wucius Wong Principles of Two-Dimensional Design
4 Human and animal proportions-anatomy Anatomy Drawing School: Human, Animal, Comparative Anatomy
5 Character design basics Designing with Pixar: 45 Activities to Create Your Own Characters, Worlds, and Stories
6 Conceptualizing Approaches
7 Modeling sheet
8 Understanding of three dimensional world
9 Midterm
10 The basics of 3d modeling (lathes and lofts, use of extrusion and bevel techniques in Maya) Dariush Derakhshani Introducing Autodesk Maya 2016: Autodesk Official Press
11 Advance techniques -Planning modeling strategy in Maya and Zbrush Autodesk Maya Press The Art of Maya: An Introduction to 3D Computer Graphics
12 Creating simple 3d models using Maya and Zbrush Michael Ingrassia Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
13 Introduction to Uvs and Uv unwrapping -laying out Uvs,apply texture and lighting Jeremy Birn Digital Lighting and Rendering (3rd Edition) (Voices That Matter)
14 Development of the project
15 Final Project Due Presentations
16 Review of the Semester  
Course Notes/Textbooks Science of Creature Design: understanding animal anatomy
Suggested Readings/Materials \n\nwww.zbrushcentral.com,www.cgfeedback.com,www.3dtotal.com\n

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
-
Presentation / Jury
Project
3
90
Seminar / Workshop
Oral Exam
Midterm
-
-
Final Exam
-
-
Total

Weighting of Semester Activities on the Final Grade
40
Weighting of End-of-Semester Activities on the Final Grade
60
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
4
64
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
-
-
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
8
Presentation / Jury
Project
3
12
Seminar / Workshop
Oral Exam
Midterms
-
-
Final Exams
-
-
    Total
108

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest